TAV will be present again this year at the SMAU 2022 innovation fair, Fieramilanocity, MiCo Lab – October 11-12, offering its partners the opportunity to exhibit a product, prototype or innovative project free of charge.

Attend SMAU 2022 and exhibit your product, prototype or innovative project at the TAV Cluster booth!

Learn about the TAV partners and projects attending at SMAU 2022

Download the free ticket given away by the TAV

Apply to exhibit at the TAV booth

Learn about TAV at the previous edition of SMAU

Visit SMAU Milano 2022 official website


Tools, technologies and models for new forms of tourism

Cluster TAV, the HEALPS2 project to enhance the Alpine space for health and wellness
The goal is to improve conditions for the use of natural resources by developing products and service chains for health tourism. Success stories are to be communicated and systematized.

Read the full article >


13.30 – LIVE SHOW presentation of CLUSTER TAV and the Healps2 project

2 p.m. – Collection of the SMAU 2022 Innovation Award with the Interreg Healps2 project and video interview with CLUSTER TAV and project partners MoxOff and STIIMA CNR

10 a.m. – A representative of the CLUSTER TAV participates as a speaker in the Thematic Working Table dedicated to “Innovation and Health” – CLOSED TABLE

2:00 p.m. – A representative of the CLUSTER TAV participates as an auditor in the Thematic Working Table on “Innovation yes, but only if sustainable” – CLOSED TABLE

14.30 – 18.00 : VAM REALITIES visits the CLUSTER TAV booth.
View the official page of Vam Realities >

BECOME: sme’s

Designs and manufactures innovative Virtual Reality and Biosensor tools for mental health professionals – psychologists, physicians and psychotherapists. Through stand-alone Virtual Reality viewers or mobile devices, it is possible to enjoy immersive experiences and psychotechnologies for clinical, rehabilitation, organizational, sports, school and wellness practice.

DHIRIA: SPINOFF Politecnico di Milano.

Designs and develops “as-a-service” machine and deep learning solutions capable of operating on both plaintext and encrypted data, integrating such algorithmic solutions with adaptive and scalable computational architectures and infrastructures for secure, high-performance computation.


Innovative socks based on the principles of biomechanics aimed at preventing injuries by improving the recovery and quality of life of those who practice sports. The FLOKY sock is an accessory designed for sports and those who play sports. FLOKY takes advantage of the principles of Applied Biomechanics to bring benefits, improve athletic performance and at the same time prevent body wear and injuries during physical activity thanks to innovative screen printing applications.

Flowbe: SME’S

Ideal partner to accompany companies on the path vorso the Industrial Revolution 3.0: the interoperability era. The time when competitive advantage is also gained through the ability to effectively dialogue with all those players that are part of one’s business ecosystem, such as suppliers, partners, customers, financiers, logistics operators and public administration, to name a few. TENet (Trusted Exchange NETwork) is the first interoperability platform, engineered and developed by Flowbe, that enables the management of inter-business processes in a fully digital and certified mode through the use of innovative technologies such as DLT and Blockchain.

VAMR*s: Erasmus+ European PROJECT. 

Virtual, Augmented and Mixed Reality for European manufacturing SMEs. The increasing speed of development of Virtual, Augmented and Mixed (XR) Reality solutions combined with the variety of information, products and services make it difficult for companies, especially SMEs, to understand which choices are useful for their needs. In the European Erasmus+ VAMRs project, universities, companies and experts have joined forces to provide European SMEs with: a state of the art on the most relevant XR technologies available on the market, a survey addressed to more than 300 SMEs regarding the degree of awareness and adoption of these technologies, a network with more than 100 experts from all over Europe, a modular coaching program on XR technologies, self-assessment tools regarding their employees’ skills and competencies in the field.


Modular robotic device for bilateral upper limb rehabilitation. It consists of a motorized central body equipped with a number of adjustments that allow its correct orientation with respect to the patient according to the desired rehabilitation exercise. A rich set of accessories allows the execution of different joint movements. The device allows the level of assistance to be customized based on the patient’s disability and the progress of therapy. Coordination between limb movement can be adjusted to take full advantage of the cardinal principle behind the bilateral rehabilitation approach. PhiCube is equipped with a suite of interactive applications for immersive use while performing functional movements. The modular approach and compact design allow for cost optimization and portability to facilitate its use even in home settings and in telerehabilitation scenarios.

MIBTEC: Mind and Behavior Technological Center

Research Center hinged within the Department of Psychology of the University of Milan-Bicocca. The Center promotes research applied to improving people’s quality of life and aims to develop usable and innovative technologies. Some of the projects and demos that will be presented at SMAU 2022 concern the development of Virtual Reality applications on the topics of immersive virtual tours, education and awareness on climate change and environmental impact.

We build customized business solutions to answer our clients needs based on our deep knowledge of Data Science, Mathematical models and AI collaborating with our academic partner which is MOX from Politecnico di Milano. Among more of 300 case studies, many of them are related to Energy, applied to anti-churn analysis, and to Healthcare, specifically translational medicine, personalized diagnostics, and patient-specific treatment.

Research Wings

Research Wings Federation: SMEs

Formed with the aim of channeling research activities into participatory and highly innovative companies. Some of these initiatives are Modelite and Math Biology. Modelite, with more than 25 years of experience from its founders, helps end users, IT vendors and consulting firms by developing best-in-class models and algorithms, enabling clients to reduce time, cost and risk. Math Biology is an innovative start-up that develops biosensors combined with artificial intelligence techniques that enable the identification of a person’s metabolic profile, broadening the horizons of early diagnosis and personalized care.


An innovative integrated telerehabilitation platform for patients with chronic diseases: development and implementation Development and implementation of an integrated telerehabilitation platform based on information and communication technologies, suitable for facilitating autonomous but controlled deferred home exercise by patients with chronic diseases. The platform includes. wearable inertial devices integrated with exergames, cloud-based systems for exercise definition and monitoring, conversational agents and virtual coaches on smartphones. The RE-Hub-ILITY project was funded by the Lombardy Region (Regional Operational Program 2014-2020, “Bando HUB Ricerca & Innovazione”) and is led by Istituti Clinici Scientifici Maugeri IRCCS.

CAPABLE: Patients Cancer Better Life Experience: PROJECT.

The goal of the European project CAPABLE ( is to develop and validate a highly innovative Virtual Coaching tool capable of detecting changes in the psycho-physical health status of cancer patients by collecting data day by day, with a frequency and accuracy very difficult to replicate during follow-up visits. Data, guidelines, and predictive models are integrated within a decision-support system that, on the one hand, suggests to the patient and home caregiver how best to manage problems related to cancer treatment and, on the other hand, makes the physician aware of whether there are warning signs that might make it necessary to adjust treatment interventions for that specific patient. PROJECT

Platform, designed and produced by neuroscientists, researchers and academics who are experts in the mind sciences and technology. The very lofty goal is to provide self help tools to help people improve their lives, through immersive virtual reality experiences that will bring users in touch with their deepest emotions, providing them with techniques ranging from emotional regulation to mindfulness to progressive muscle relaxation. Artificial intelligence, through the analysis of questionnaires and activity on the platform , will guide users through some specific challenges for their well-being. In addition to immersive experiences, the platform offers thousands of other content geared toward improving well-being including asmr, music with different frequencies based on scientific literature, protocols of exposures to specific emotions followed by protocols for regulating the same emotions. In addition, the platform offers the ability to track progress subjectively through the completion of a personalized diary and objectively through the completion of scientifically validated questionnaires. Through artificial intelligence algorithms, will collect this data that will direct the user to what they need most.

ObReco-2 (Object Recognition-version 2): PROJECT

Visual memory assessment application based on 360° technology. The goal is to assess memory in as realistic a context as possible by simulating an everyday situation in a home environment. The application is designed to be used with a Cardboard, so that the user can best explore the environments presented in all possible directions (360°). After a brief familiarization phase, the task takes place in a living room at home, where the user is asked to encode and then remember some objects. In particular, the context is briefly explained during an initial phase: Mark, who lives with other housemates, has to move in; therefore, it is necessary to collect all his objects and put a label with his name on them. The user, then, experiences a first-person perspective that is that of the experimenter; the experimenter moves around the room highlighting 15 targets and placing a label with the name “Marco” on them. This coding phase is followed by a free recall part. Finally, a recognition task is proposed in which participants explore the living room again by having to identify target objects among all previous things and an unknown set of objects.

PTSD Interactive tele rehabilitation (PIT): PROJECT

Virtual Reality platform, which employs a streaming technique to facilitate telerehabilitation. Through this platform, the therapist has the ability to initiate a live stream and transmit real-time video content to be shown to the patient by sending a YouTube link. The therapist, in this way can show patients 360° video content through the use of a cardboard, or virtual reality visor, and a smartphone. Through this method, it is possible to pause content at any time to broadcast another piece of content or to ask questions, such as those contained within a questionnaire. It is also possible to broadcast multiple videos and content in the same session. Through this platform, it is therefore also possible to carry out treatment in a home environment, thereby overcoming restrictions and physical barriers, such as those due to COVID-19, and to include people in the treatment who otherwise could not participate. Viewing virtual reality videos allows therapists to implement a psychological technique, termed exposure, by which the person is exposed to the feared stimulus or situation that causes him or her stress or anxiety. For example, we developed a virtual environment that recalled the vision of a hospital and a waiting room. Patients thus have the opportunity to be immersed in this virtual environment and relive the feared situation or stimulus in a more ecological mode, with the help of the therapist.

The Experience Lab of Università Cattolica del Sacro Cuore

Focuses on doing research and consulting in the areas of User Experience, Customer Experience and the design of experiences (team building, creative, educational and collaborative) mediated through digital media. To do this, he uses tools such as virtual reality viewers, facial expression recognition software, psychophysiological tools, and virtual labs. Come learn through live DEMOs how these technologies can be used to enhance the user experience in a variety of ways. The DEMOs to be presented will cover the application of these tools and methods in the areas of sustainability, school education, product evaluation and interventions in emergency settings.

inXense: Università degli Studi di Brescia SPINOFF

It has as its main mission the design and realization of “Smart Objects,” produced through advanced “printed electronics” techniques capable of functionalizing objects, even common ones, so as to attribute sensory, processing and communication capabilities to them. A “Smart Object” thus goes to extend the functionality of the standard object, ensuring better effectiveness in the realization of the activity to which it is addressed, and exposing additional features (e.g., possibility of measuring physicochemical properties). These additional capabilities enable the “smart” object not only to monitor its own state and condition during use, but also to acquire and transmit information related to the environment in which it is embedded and/or the user who is employing it. inXense, through “Smart Objects,” thus aims to rethink and redesign living and working environments and related processes, supporting the creation of information flows capable of supporting decision-making processes that can lead to improved health and well-being of the individual.

TAV projects at SMAU 2022

Healps2 nominated for the Innovation Award

The project, a continuation of the HEALPS project, which ended in June 2019, continues the partnership’s work aimed at enhancing the natural resources and services of the Alpine Area. HEALPS 2 (Heling Alps: Tourism based on natural health resources as strategic innovation for the development of Alpine regions) aims to provide a set of technological and policy solutions to facilitate the development of health tourism. To do this, the project will provide regional Policy Makers with knowledge in the field of health tourism, as well as a technology tool for analysis and implementation of potential new services. The project will focus on technology and knowledge transfer between different sectors, tourism, health, research, and all stakeholders that can contribute to the creation of natural resource-focused health tourism services.

In Europe, 373 million people need rehabilitation. About 1 in 5 people require neurorehabilitation care. However, rehabilitation is a service “for the few,” as it is very specialized and expensive. Astir Srl, in collaboration with IRCCS Fondazione Don Carlo Gnocchi – Onlus, has found a more sustainable solution to increase access to rehabilitation by developing RICORDO-DTx, a “digital drug” that aims to bring cognitive rehabilitation from the clinic to the patient’s home.

The objective of the project is to optimize and update regional policies in favor of RDI (Research, Development and Innovation) infrastructure and facilities present in the MedTech sector through the experiences and success stories of different European project partners to: Strengthen the innovation ecosystem in the MedTech sector: by finding policy solutions to create a more organized and stronger innovation system, foster collaboration and sharing of methodologies/processes within the involved RDI infrastructure partnership, foster accessibility to RDI infrastructure. Develop business model for RDI facilities enabling better access to MedTech SMEs, including reflections on short/long-term financing possibilities. Create synergies among European regions by identifying complementary domains of expertise.

From primary food production to ingredient processing, from packaging to food safety, passing through functional validation on humans of nutritionally innovative products, to the creation of digital tools for the usability of the results obtained from research. These are the main lines of activity of the sPATIALS3 hub, which deploys a wealth of different technical and scientific expertise in the field of nutrition at the service of the agri-food sector and consumers with a view to improving the quality, wholesomeness, safety and traceability of productions.